How It Works — Process Overview

From Research to
Real Gameplay

How globally trusted digital safety standards become the story-driven, skill-building missions students actually play.

1

Foundation

Global Research Sources

9 internationally trusted organizations form the evidence base for every design decision.

Common Sense Media Australian eSafety Council of Europe NCMEC FOSI Hey Kiddo BARK ISTE Standards for Students CASEL SEL Framework
2

Framework

The SHIELD Standards

6 core domains of digital citizenship — the SHIELD framework — mapped across 3 developmental grade bands.

S Safety Protecting from digital harm
H Habits Healthy digital routines
I Integrity Ethical behavior online
E Empathy Impact on others
L Literacy Critical thinking & media
D Defense Recognize manipulation
Elementary Awareness & Safety · Exploration
Middle School Identity & Support
High School Case Studies & Leadership
3

Game Design

The Mission Architecture

Every episode follows the same four-part structure — from story through to real-world application.

Step 1
🎙️
Story Hook
Step 2
🎮
Teaching Games
Step 3
⚔️
Boss Battle
Step 4
🏠
Power-Up
4

Curriculum Mapping

Standards Become Missions

Domains and learning objectives are mapped to SHIELD standards across 12 weeks for each grade band.

Curriculum Input — Middle School
Domain Cyberbullying Continued
Learning Objective Early Cyberbullying Awareness
Description Students identify early warning signs — subtle exclusion, repeated negative comments, spreading rumors — and practice intervening as a target or bystander before situations escalate.
SHIELD
Mapping
Game Episode — Week 6 — Middle School
🎙️
Story Hook Jaylen's fumble goes viral — memes spread to every phone in school. He watches his notification count climb. He doesn't touch his phone.
🎮
Teaching Games After each story node, students engage in puzzles to check what they've learned!
⚔️
Boss Battle Jaylen finds his coach — a trusted adult. Meanwhile, in Cyberspace, Myra faces off against the AI villain who has been amplifying the meme of Jaylen into a full-blown cyberbullying campaign in a player-controlled boss battle!
🏠
Power-Up The student levels up on two fronts. In real life, they learn examples of trusted adults. In the game, the player's Myra unlocks new abilities reflecting their journey.
5

The Experience

A Living, Breathing Game

Game mechanics, progression, and teacher/parent tools make safety learning stick across every grade.

🏅Points & Badges
Earn per level, unlock mastery badges per mission · optional class leaderboards.
🦸Character: Myra
Central guide character threading through all 12 missions, K–12.
👩‍🏫Teacher Guides
Week-by-week classroom plans with activities, boss battles & discussion prompts.
👨‍👩‍👧Parent Guides
Home challenges & family hooks from FOSI, BARK & Hey Kiddo.